The cardboard cats are pretty good since they are pretty thick and the game could have just used normal cards to represent each cat. Players would also have to try and protect their cats from being stolen.Ĭomponent wise the game is not bad. Players would get more choices on which cats they wanted to go after and players would have to decide if it is better to go after a cat that is still available or try to take a cat from another player.
I think this would make the game better though since it would add a little more strategy to a game that has next to no strategy. I know that this totally contradicts the theme of the game where you are adopting cats since this would mean that you are stealing cats from the other players. One rule change that I think would improve the gameplay would be to allow players to take cats from other players. The game will probably appeal more to children though. There is very little strategy in the game so it probably won’t keep the interest of adults for very long. The game is almost entirely reliant on luck since you need to guess a player’s cards correctly or draw the cards you need in order to win the game. Kitten Caboodle has all of the problems of Go Fish and creates some of its’ own issues which is why I think it is worse than Go Fish. When the player guesses wrong, the next player will just steal all of those newly acquired cards since they know that they own them. If a player could just keep guessing when they got one right I could see one player taking control of all of the cards in the game. With only seven different items it is a lot easier to guess what cards other players hold. The problem is that there are only seven different items in Kitten Caboodle. So why doesn’t the game let you keep asking for cards until you guess wrong? Well that would help some things but I think it will create its’ own problems. This is beneficial since the card you draw might be the card you were looking for and since no one else knows what it is, it won’t be so easy for the other players to steal. This makes you want to purposely guess wrong in order to draw a card from the draw pile. Taking cards from other players becomes pretty pointless unless it completes a set because if players just keep stealing cards from one another, no one makes any progress towards actually taking any of the cats. Cards keep moving from player to player until one player has all of the cards needed to meet one of the cat’s needs. If you take an item from another player and it doesn’t complete a set of cards to claim a cat, the player you stole it from or any other player can just take it from you on their turn. The fact that you can only get one card each turn makes Kitten Caboodle an exercise in futility.
This allows players who make good guesses to get a lot of cards in a turn and develop a lead over the other players. In Go Fish you can keep asking for more cards if you get a card from another player.
In Kitten Caboodle you can only ask for one card during your turn no matter if you got a card from the player. While it is hard to believe that Kitten Caboodle is worse than Go Fish, it is worse for one reason. Despite being a newer version of Go Fish, Kitten Caboodle is actually worse than Go Fish in my opinion. The only main difference between the two games is that while you are trying to get all of the cards of a particular type in Go Fish, you are trying to get a combination of cards in order to claim cats in Kitten Caboodle. While Kitten Caboodle is not exactly like Go Fish, it shares so much in common that the comparison is necessary. If this sound a lot like Go Fish, it should since it is very similar to Go Fish that you could call Kitten Caboodle, Go Cat. Players acquire cards by asking for them from other players or by drawing cards from the draw pile. Players need to acquire cards of the different items that the cats want. In Kitten Caboodle you and the other players are trying to adopt as many cats (not kittens as the title implies) as possible. The player with the most cats wins the game. The game ends when all of the cats have been taken by one of the players. If the draw pile ever runs out of cards, the discard pile is shuffled and becomes the new draw pile. This player would take the Kitty Karryall piece. This player has the scratching post, bowl of milk, and mouse toy that Kitty Karryall wants.